AI Insights · Timothy · April 2023
Top 5 Racing Games on iOS in Russia - Q1 2023
Discover the performance of the top 5 racing games on iOS in Russia during Q1 2023, including trends in weekly downloads, revenue, and active users.
In Q1 2023, the top 5 racing games on iOS in Russia showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics according to Sensor Tower data.
CarX Drift Racing 2 from CarX Technologies saw a steady decline in weekly revenue, starting from approximately $5.5K at the end of December and tapering off to about $2.9K by the end of March. Weekly downloads peaked at 12.9K in late January and gradually decreased to around 7.7K by the end of the quarter. Weekly active users also showed a decline, from 52.2K at the start to 42.9K at the end of Q1.
Drag Racing - Streets by Rain Bytes LTD experienced fluctuating revenue, starting at around $7.7K and closing the quarter at approximately $3.5K. Downloads varied, with a notable spike to 6K mid-March before ending at about 4.4K. The game maintained a relatively stable active user base, hovering around 42K to 45K throughout the quarter.
Need for Speed No Limits by Electronic Arts showed a mixed performance. Revenue peaked at $3.2K in mid-January but saw a downward trend to $1.6K by the end of March. Downloads were robust early in the quarter, reaching 24.6K at the end of January, but declined to around 8K by the end of March. Active users saw a peak of 53.3K at the end of January, decreasing to 27.9K by the end of the quarter.
CarX Street, another title from CarX Technologies, had a relatively stable revenue trend with minor fluctuations, ending the quarter at approximately $1.3K. Downloads peaked at 26.9K in late February but dropped to about 9.8K by the end of March. Active users started strong at 161K and peaked at 189.8K in late February, ending the quarter at 173.9K.
CarX Highway Racing, also by CarX Technologies, had modest revenue, peaking at around $705 in mid-March. Downloads remained fairly consistent, with a slight peak at 8.9K in early January, and ended the quarter at 7.4K. Active users fluctuated slightly, starting at 19.5K and finishing at 20.1K.
For more detailed insights and analytics, visit Sensor Tower.